
- #FINAL LEVEL OF DONKEYKONG HOW TO#
- #FINAL LEVEL OF DONKEYKONG FREE#
ALL SIX bosses in Donkey Kong Country: Tropical Freeze are really fun to fight, have creative designs, and have awesome music accompanying them. Next thing you know, Donkey Kong is as big as the big ape that inspired him! And the music is pure joy (though some would argue that the previous fight's music has it beat). From offscreen, DK hits the ground with enough force to alter the playfield, then you see a bunch of mushrooms flying all over the place. And you beat him, causing him to fall off. and finally cornered him at the top of a tower. So you've gone through almost 100 levels of Lock and Key Puzzles, barrel throwing, and Donkey Kong Jr. Donkey Kong (Sr., aka Cranky Kong) himself beat all of these guys out by at least a year in Donkey Kong '94. And how do you finish him after struggling to land that last hit? DK punches the freaking Moon on his base, after Tong sends him out of the planet! His theme is awesome, and he has bluffs that can outsmart a careless player. After a grueling way to him, he absorbs the other Tiki bosses to make hands and fights you WITHOUT hypnotizing anyone. Neo Cortex only enhances the fun of this fight. The fact that Pluck's theme, Feather Fiend, seems to be channelling Dr. The fight has two stages, the latter of which has Dr. Colonel Pluck, a chicken who is also a Mad Scientist and fights you in its personal mecha. Mangoruby opts for a more cerebral battle in a battlefield as colorful as the boss himself (who, mind you, becomes more pervasive and vicious the more times you hit him). The former is fought during a very intense minecart pursuit where his minions have to be negotiated first in Whack-a-Mole style. With the Gangplank Galleon theme music, and the fake "Ending Kredits", it's an awesome end to an awesome game. Rool from the original Donkey Kong Country. The fight with Bleak from Donkey Kong Country 3 is a snowball fight using the mechanics from the carnival ball-tossing minigame. #FINAL LEVEL OF DONKEYKONG HOW TO#
This is a perfect example how to reuse the same boss and make the fight still feel completely fresh. He is MUCH harder than he was in the first level, and he summons ghost mini-neckies to aid him in a fight (presumably mini-neckies player defeated before). And he doesn't feel like cheap Palette Swap of Krow, but like a genuine rematch and a fresh boss.
For starters, being a ghost, he fits with the haunted theme of Gloomy Gulch. Kreepy Krow, the ghost of the very first boss.Debatable whether SNES version or GBA version is better, but no doubt that Kerozene is one of the huge highlights in the GBA version. He also uses two Kleevers (Kleever was the second boss of the game) as his minions and is more challenging than any previous bosses in the game.
For starters, he looks amazing (he is a giant red Kremling).
The Game Boy Advance remake replaces a cutscene before the final boss with an additional boss, Kerozene. It's basically the opposite of the monotonous boss fights that are easy but take forever because the boss has lots of HP. Rool, is enthralling in its own way because it's a really difficult fight that ends after only one hit. The True Final Boss battle, again with K. Any player will likely have a great sense of accomplishment after defeating such a difficult final boss. Rool right out of the Flying Kroc into the shark-infested water around Crocodile Isle. #FINAL LEVEL OF DONKEYKONG FREE#
After the last hit, he looks like he's about to get back up, but then Donkey Kong breaks free from his bondage and punches K. Rool turns invisible and teleports throughout the small boss area, where it can be easy to get sucked in by his gun's vacuum attack. The last phase dials up the difficulty again as K. You constantly have to be on your toes for his attacks the spinning spiked balls, the clouds that cause interface screws, and a tied-up Donkey Kong falling between each phase all make for one tough final boss. Rool is as ruthless as a final boss should be, and has the awesome music Crocodile Cacophony to really set the mood. Rool is one of the more awesome boss fights in the SNES Donkey Kong Country trilogy. Although it's not as epic as the examples aforementioned, the fight with the giant blowfish, Puftoss, is a very fast and funny fight, dodging the boss attacks while passing across the DK signs before the time expires.Rool, using each character and their special abilities in turn, and a brilliant ending cutscene. The Final Boss is by far the most memorable, though.